I remember last year me saying to a few gaming club buddies "2016 will be the year of the Cult for me". A pious vow i would, as usual, not fulfil of building a Cult army for W40k 2nd ed. In the meantime Games Workshop was mocking me by surprisingle releasing this old army...
If the new version of the Cult has found a logical success, the Patriarch will always be for me that fatty 'n threatening beast shown in this beautiful artwork i discovered first in the mythical Codex Imperialis.
So out with the modern and clean computer sculpted post 2000 monsters. Beasts born before internet are much more of my taste.
I finally managed to paint a good old Patriarch from the Rogue Trader days. He's now part of quite a crazy project that may the the sunlight this year, but let's not get too excited with that, i generally never managed to finish such projects. Especially since i've planed more boardgame painting on my immediate schedule. We'll see where we go with it, by now, let's just name him Krang...
And that's it for today!
Sooooo.. Well.... Erm...
It's been a year, yeah. Perfect time for some big update! Without any further explanations, here is what was painted during second half of 2016 and beginning of 2017:
by chronological order, the first to come is a Dwarf. Sculpted by the mighty Oldhammer agent Nico (Realm of Chaos blog, check on the right and go) and produced by Bruno Galice (from the miniature company Via Ludibunda) only for the French Oldhammer Day that took place in 2016 in the city of Metz. I should have shared this a while ago but, better late than never right ?
Now, something far more recent:
Although i don't feel anything but coldness for the Age of Sigmar setting, i like this Magician Ogre from the new Warhammer Quest a lot. yet, i wanted to make him look more brutal and so chose to replace the magic skull of his magic wand with the blade of a minotaur axe. The long staff with the single edged weapon make it look very crude. However, the rune carved in the steel combined with the runes on the back of the Ogre and his fiery hair may reveal a magic potential. It's the first time i try something like these scarifications on the back. I don't know if people understood at first glance that i wanted it to look like fiery runes on a burned back, but i took pleasure doing it and like the result so it suits me.
Next part is a big one. Before last summer i've played in the first franch Warzone Resurrection tournament. As usual, i've started to seriously paint what i planned to play a few days before the event. I managed to go to the tournament with an army looking alright but yet far from being done. Several units have only basecoats and most still needed a few highlights. No varnish, but dry pigments on the bases were put to make it all look alright. Yeah, i was scared.
The tournament was great, really fun with a top notch group of players. I had the honour of receiving the painting prize, rewarding greatly my paint-rush, thanks again guys!
I've finally taken time to finish all these miniatures and can share it with the whole world shamelessly
Let's start with a troop of Heretics:
Official Prodos miniatures, a group of weak humans from a local sect adorating the apostle of War, Algeroth. In exchange for their devotion they usualy receive the whip, bullets from the Brotherhood, and sometimes a magic trick, like the dude in the center trying to focus his hands on some power. Nice sculpts, but i'm not really happy with how it turned out. They took me a good amount of time for a result i feel underwhelming. I got a bit bored in the end and you can see it on some details. I've even broken a finger on the guy on the right and only noticed after varnish! Yet they look ok enough to not ashame the whole army, that's it then.
Second troop then, the Sacristans:
I needed a second squad of Heretics, but i don't like to multiply the same miniatures in an army and Prodos only produces the unit seen before. I jumped on this excuse to recycle an old unit of Sacristans from previous Warzone edition. They are also humans from a satanist sect with low quality weaponry, fully compatible with the Heretics. That helps make the army look grounded in the background of the universe with people who like it and vary things a little bit. Colours chosen are based on the official artwork that depicted them back in the days:
Let's jump on to the elites, with the infamous Razides. I wanted two units because they bring massive pain and are known by every Mutant Chronicle lover. A monstrous vicious mass of muscles with skin of iron, oil for blood and massive guns, who would not love them ? Prodos produces a unit of three, and one alone sold separately or in starters. This is by far the ugliest, with a gun sold during the kickstarter as an add-on that is totally out of scale. Yet, he's here too. To help differenciate them on the field, i've painted a squad of old Razides in the classic red and purple scheme with their famous Nazgaroth assault rifle, and a unit of new kids in the blue and yellow Nasca Razide uniform armed with Ashnagaroth rifles.
On the left stands the first Razide Prodos ever made with his out of scale gun, in the middle and right two old metal Razide miniatures. They go at war bare ass because that's what heavy metal was like in the 90's!
These recent sculpt by Prodos are simply awesome. As fun to paint as the old metal ones, fully respectfull of the original concept, bulky and nicely detailed.
Razides are great, period.
Now on to the monsters, with the Necrobeast Rider:
Another kickstarter era, Prodos early days sculpt. Back then they had not their mastery of 3D sculpt and you can see it. Details are not always thick enough, lower jaw of the beast did not fit well with the rest of the maw, the sword is too thin and the neck of the rider has an unatural stance you try to hide by choosing which heah to use among those available. Nonetheless, it's quite cool on the battlefield.
Next monster, the Praetorian Goliath:
Gigantic guy with a gigantic scythe followed by an small vicious and deadly imp. The mini itself is cool and i like to paint big guys. Problem is, you can't help but feel like the Prodos uys just sculpted it in regular 32mm scale and sized it up fully when you see the humans skulls suspended on it, having the size of an actual full grown human. Instead of feeling the power and size of it, you feel like a toy from another dimension has landed on your battlefield. Shame. Also, if i had more time back then, i think i would have tried to replace his scythe because i don't like it, which you can tell since it's painted with only a few drybrushes while i've worked more on everything else on the mini.
Last but not least, the big boss:
That's it, the actual leader of this invasion force is this punk. In its first version, the game allowed you to create your leader based on any type of unit in your army, rpg-style. So i could use this old Target Games heretic miniature as my leader. I love this guy. With his ragged purple jacket opened on its muscled body, his yellow gloves, the dirty knife and the red cock-shield protecting and showing his manhood, he is really the perp who thinks he's finally making it, while he's obviously just a puppet. He spent the whole tournament hiding and yelling at his troops. i really hope he can be back on the field on day (the new version of the game prevent him too right now). He even had a haircut with Algeroth symbol, hooligan style!
Next project is still about Prodos products, but this time Aliens:
Sorry for the poor pictures... Anyway those are my first Aliens. It's mostly a test since i don't want to spend too much time on them, so washes washes washes, it works quite well on this. It was also my first attempt at making goo, body fluids and various juices with glue. You can tell by seeing how messy it has got on the bases. Doesn't matter, that was not the point. It's quite tricky but still funny, i have to work on this to make the goo thicker, i suppose... Don't know if i won't remove some though.
And finally, my first miniature for the boardgame Kingdom Death: Monster
You may not know about it, but this miniature comes from a very peculiar boardgame. It takes place in a world of horror where players control (more or less) the destiny of a group of survivors who will have to fight terrible monsters. Players can then craft gears with theremains of the monsters fought to equip their men and women. The game provides enough stuff to create any combination of gears, and there are numerous. Some try to magnetize everything to be able to change everytime. It's a bit crazy but i wanted to give it a try and here is the result.
And that's (finally!) it for today! See you next time, hopefully before next year! ;)
After a quite long pause in the miniature thing, these last weeks have been busy again
Firstly with the painting of my Warzone army (pictures will come later), and more recently with three pieces for my Mid Nor army of Confrontation (Rackham), for the last tournament taking place in my gaming club.
Because i wanted to play something slightly different, i started with the famous Cyclop
I wanted to reproduce the skin tone of the rest of the army, but was too lazy to paint in a different colour the bubbles it has everywhere, so it may hurt a little bit your eyes, but heck, i like it anyway
Then another pair of Scibor creatures. Used as some count as for the Prawlers, which official minis are not in my tastes and are very small while they have to stand on a 50mm base.
They are less cartoony than the regular Mid Nor Dwarves, but the monstruous centaur theme reminds of other official minis of the range, which has some weird concepts. Anyway, even without the Rackham touch in it, i find them quite acceptable as replacements, with their horrible experiment concept.
And the whole friends gathered:
That's it for today. Soon the Warzone army, and then.. Who knows ? Probably a very special dwarf, we'll see ;)
New universe and new paintings. Today's menu is about Eden.
Eden is a French skirmish game set in a post-apocalyptic universe. The game has a solid community in France, and i think it is starting to be known outside, thanks to its great ruleset.
When the game hit the stores, i was not hooked because the miniatures were not so great and more importantly the first factions had a uniforme (black mutants, BDSM women, Clowns etc), which does not work for me in such a universe.
Nevertheless, i had bought 2 miniatures just to have some fun with them since they were obviously inspired by the Joker and Harley Quinn. Then i've bought 3 others along the years when i visited a hobby store in some place of the world, and kept them stored, like a snack for hard days to come.
So Bogdana and Yuri were my first paintings for Eden, quite some years ago.
Many years later, i had the opportunity in my gaming club to try the game. Even if i was seduced, i did not go further on this path.
Until recently when enthusiast gamers decided to organise a tournament to motivate beginners. Always ready to be a part of a cool event, i've tried the game again, and definitely liked it. Even if it is quite a competitive and very tactic game, the rules are dead simple and show the violence and foolishness of this ruined world very well. We've had a blast playing and laughed a lot, which is extremely important to me.
So this week i started to paint my 3 remaining miniatures to be able to play on the tournament. It's tomorrow, i've just finished, i've played 3 time, everything is all right ^^
Here are the 3 painted fighters. They were slightly customised to remove little bells and clownesque decorations they featured on their clothes to show they were members of the Joker clan. In my vision of the game, there is only one Joker, and he's the leader of this band of goons trying to survive.
The weathering of the barrel was made with some black dry pigments i've bought at a wind mill near Amsterdam. There you can see the whole mecanic working, the stones waiting to be transformed , etc... Silly, but it makes me happy.
Then the abyssal lower level of miniature production with Anton. I love the concept, but quality wise, it's not up to the task. Even back in 1990 minis had ears on their faces (well, when they were supposed to!). The lack of shoes is not a sculpting issue though, he's indeed wearing some leggings/pyjamas.
Although i did not want some uniform, Anton has a beltbuckle with a smiley sculpted i prefered not to try to remove. So i thought maybe he could show his allegiance to his Joker leader with a tag on its garbage-found coat. In a world in ruin, each individual does what he can to be unique..
And finally Nicholaï. The most recent mini of the group, which you can tell. Much more details, far better casting, i'm glad i finished with him instead of the others. i had fun painting it. I've tried to make him look as odd as possible with his clothes, to make him look like some hobbo, but i had to restrain myself on colours to make sure he does not end up looking like ... A clown. I even gave him 2 different shoes, but maybe it was a mistake, i feel like the brown one disappears in the base.
Here they are. A 100 points Joker Gang.
Fun fact: nobody on this picture has laces on his shoes. Maybe the knownledge about knotting the laces has been lost during the Apocalypse. Or maybe the sculptor, Mohand, thinks it's boring to sculpt. Still funny.
All in all, even if they are mostly old miniatures with very variable quality, i must say i had a great time painting them. They are quite characterfull.
A game that deserve to be given a try anyway. Smart, fast, fun and even cheap.
I had painted the ennemies Rat Warriors and Cockroaches some years ago, mais since i play this game always with the same persons on an irregular basis (narative campaign), i never get finished it. Furthermore, my varnish spray got all gticky and gooish on the miniatures, making them sticky and dirty, which did not help me getting motivated to paint anything else from this game.
After some many months without playing, we finally managed to set a new date which motivated me to finish this off. Plus i've just bought some mat varnish in liquid form and so was pretty confident about it.
So nothing too fancy in those paintings (well we can say i've been a bit lazy on capes and cloaks), all the mices were done in an evening, and big bugs on the sunday morning. Quite happy with the result considering i have not spent too much time on it.
Quick advice here: I finally managed to remove the sticky effect of previous spray varnish with an application of mat medium from GW. Medium had darkened a bit colors so i put some gloss varnish and then mat varnish (all liquid, no spray). Colors have lost a bit of what they looked like, but it's still better than the gooish things they were, and i won't repaint those.
Remember kids: never use spray varnish on boardgames miniatures, it will end up wrong. Anyway, i personally doubt i'll use varnish sprays any more in the future. Far too risky even with good ones.
Truth is playing boardgames with painted miniatures is really cool.
Thanks to this little story, my amount of painted miniatures in 2016 is up to 10! Yeah! I'm not counting rats and cockroaches since they were painted since a long time.
Some Warzone painting to start the year.
The miniature is John Baptiste, a trader working for some mega corporation, who ends up being a traitor to mankind supporting financially the forces of the Legion.
Came in the Mutant Chronicles RpG miniature pack, with full rules to be played in Warzone. You can see some of his abilities in a previously posted battle report.
I've tried to stick to Paul Bonner's illustration that inspired the sculpt. The purple outfit and the grin are reminding of the Joker, but it was not intentionnal this time.
I'm happy with how it came out. I was a bit afraid of the striped clothes but it ended up pretty well.
Finally the first 2016 painting... That was supposed to be the last of 2015 :(
Anyway, here is my version of Psycho Sam. This miniature was produced by Copplestone Miniatures, paid by the US Oldhamer community. Their tribute consisted in a miniature who could take place in the punk future version of Warhammer 40k, the very old Confrontation, ancestor of Necromunda. The mini itself is in "true 28mm". Still great fun and looking.
US Oldhammerers were kind enough to send some in France, and thanks again to JB, it was then sent to some of us old grumpies.
After several thoughts, i had decided that my Psycho Sam would be a tall black skinned guy, with worn blue jeans and red leather to obtain a nice contrast. Unfortunately, the verminous JB shot first, and had painted it black skinned with red and blue clothes! Don't check his blog it's not worth it.
I'm really glad to present you this model right here. If you don't know the model, it's quite normal as only people who attended Oldhammer events in UK, USA and France (maybe some other countries too) had the opportunity to get it (Extra special thanks to Airbornegrove for sending us frenchies some to celebrate our first french gathering, you truly are a gent sir).
Although he pretended there could be more than one black skinned punk in the 41st millenia, i just could not do the same. So finalement i chose to make him a native amercian, as a tribute to the land the mini came from.
So i found a nice tutorial about red skin, and add a few thunder shaped tatoos, to make him The Thunder! Inspiration came from the video game Killer Instinct.
Still as tribute to the US, i gave him yellow knee and shoulder pads, like Judge Dredd.
Inspired by the recent view of a video tutorial from Mohand, i tried my first double primed (black then white) painting and first quick NMM.
Well, in the end, i don't feel like the skin is looking very "red", nor that my NMM is good ^^ But does not matter, i'm quite happy with the final look.
Thanks again JB, and all the people who allowed us froggies to have this miniature.
And now i guess you're thinking my Thunder just met the wrong Caped Crusader...
Yeah... I know....
First 2016's posting on the beginning of February... Yeah i know...
Well then, first battle with Warzone: Resurrection! It took place quite some days ago and several events happened since, so my memory is a bit blurry about it. I'll try to do my best.
1000 points game, Legion VS Brotherhood, as usual now. I wanted to play again the Behemoth and try the miniature of the Lord John Baptiste. Second miniature painted in 2016 (pictures coming).
John is an actual living human. A trader guy who nicely works for his corporation. Unfortunately our friend John is a traitor to manking. Algeroth has seduced him by giving him some useless powers to overcome his everyday work, girls etc, and as payment for his loyalty the dear John makes sure the corporations' assets are falling.
Gamewise, it gives us some imp-level fighting skills, who will strike on the opponent's ressources. Very funny and quite a pain in the ass.
My usual opponent brought a muscled up army. The Brotherhood has access to very resilient and cheap units, all gathered today in an optimal group:
Warlord Inquisitor Hamilkar
2 x 7 Sacred Warriors
2 x 3 Inquisitors
1 x 7 Troops
1 x 5 infiltrated Mortificators
Strong army list. Impenetrable armor everywhere. Many polyvalent inquisitors and a powerful Warlord. If he wanted to be nastier i think the only thing he could do would be to drop troopers and Crucifier for a Judicator. Anyway, i had been warned.
I for myself was coming with this:
Warlord custom Ranged Nepharite
Lord John Baptiste
2 x 5 Necromutants
2 x 1 Razide with Nazgaroth
1 x Praetorien Behemoth
1 x 2 Rapid Deploying Praetorian Stalkers
I knew it was gonna be hard, but i wanted to try. Let's just say it, it was a complete punishment for the Legion. My mate was very lucky and i was not at all. But anyway, let's send in the pictures!
Scenario is "advanced base" in which we have to secure the central objective. We roll the same secondary objectives, and so have to identify one of the three objectives point as one more to secure (random stuff). Objectives are represented by a black round base on the pictures.
As usually, first turn is mostly about the Brotherhood running under my shootings, while Mortificators slip in the Void.
A Razide manage to shoot a Sacred Warrior Squad leader, saved by the sacrifice of one of his dudes.
Meanwhile the Necromutants shoot down several Troopers hiding Hamilkar.
A squad of Inquisitors kills several Necromutants. Through the expense of Ressources and the use of their powers, they can increase ranges and strength of their weapon and benefit from Aim actions on all their shootings (instead of only the first). Cost a lot of Ressources but potentially devastating.
Nepharite and Behemoth take position. The monster receives a Dark Blessing to protect him from Psychics (which is a mistake, this card only works on Troops and Support, not monster)
Several epic moments in this turn...
Considering that the Sacred Warriors upcoming are not an immediate threat, the Necromutants shoot down several Troopers, pinning the squad, and identify the objective as the secondary one to secure.
My Nephartie casts the Call of Corruption (black base with silver drawing). The Sacred Warriors run toward an objective token both to try to fulfil secondary objective and run from the Call of Corruption and death. Behind them, Hamilkar gets out of his shelter to use his considerable powers on the Legion. He's at range, he's got several valuable targets... But he rolls 20. Fumble, no more actions for this turn. Consequently, a Razide sends a bullet to his chest, he had it coming!
On the other side of the board, the Stalkers rapid deploy to try to slaughter the first Inquisitors squad, well aligned and ready for the flaming punishment to come. But a catastrophic scattering bring them in the very corner of the table. Whatever, they'll use their weapons in machine gun mode to be at range, but despite 8 shots, only two wounds are made. They are swiftly destroyed then by the inquisitors' squad who stayed on the rear of the army to protect it. Thank you, xoxo, bye bye.
While the Crucifier makes his way, the Behemoth reaps off chunks of wall and throw them on the Sacred Warriors, without dealing any damages..
And one of the Necromutants escorting John Baptiste is shot by whoever
Outing from the Void, Mortificators shoot several Necromutants, reducing the squad to two members. The Crucifier, for the sake of it, shots the Razide with his toy-like guns. A beautiful pair of 18s on the armor rolls allow the creature to remain in pain with one wound left.
The not hurt by the Stalkers Inquisitors unload their ammos (and ressources) on the Nepharite who also ends up with only one wound remaining.
We both know it's over. We secretly write down what we think will be left of the Legion at the end of the turn, and here we go.
It starts with the Necromutant squad leader, who put himself close to the Sacred Warriors and unload his Plaguedealer on them, only to see the deadly weapon hurt nobody. Obviously not inspired at all by their chief, the others are not able to deal a single damage. Immediate punishment and charge: Necromutants are slaugthered, except for John Baptiste who survives thanks to another fumble... Until a Sacred Warrior from the second squad grabs him, putting an end to his career. Watching this, Troopers manage to rally while their moral was extremely low...
The Nephartie finally uses his gun and finishes off the two wounded inquisitors. Mortificators simply bomb away the Necromutants with a rain of their grenades. One of them had his grenade explode in his very hand, but managed to dodge it (can someone explain ?). Two other throw them without aiming obviously, having them bounce.. straight on their target! Damned ninjas, always ready for the fun. Despite the whole blue pyjamas circus, the Necromutant squad leader will manage to avoid death and run.
Somebody finishes off that big useless Razide, and the Crucifier charges the Behemoth in the back. Bonus accumulation allow him to hurt the beast despite his natural resilience. Very excited, i tried a special attack that would have allowed me to throw him away, and maybe shoot him hard then. Unfortunately, even that is taken from me with a new failure on my CC test...Next time i'll simply punch...
Sacred Warriors in the ruins join the fight (except one occupied with John Baptiste), but don't manage to kill the beast.
Considering the carnage, we decied to stop. Game itselft was quite funny, but dumb. I really lacked luck and my opponent was lucky as hell.
Nevertheless, John Baptiste was as funny as expected. I stupidly made him join an advancing squad, while he obviously does not need to. His role is to hide in a corner, if possible nearby a Razide-buddy, and make calls to eat the opponent's ressources. Today Brotherhood had a lot, so it was not that useful, but it is still quite a pain.
This game also saw the coming back of the Crucifier. His recent point cost reduction makes him playable, and that's cool, because the miniature is great.
On the other hand i feel like Inquisitors are quite too cheap. 10 points more would not be a steal and they would still be great. Their stats are very strong: hard, tough, powers, shoot as well as warlords and great skills. Ferocious unit, maybe a bit too much.
But Inquisitors and luck did not win alone. My army list was poor. We'll see what i'll try next time..
2015's last weeks have been quite busy so no painting for me those last weeks.
Yet, some gaming. With my friend Pulm we recently fought for the third part of the mini-campaign we started for Warzone Resurrection. The campaign is based upon scenarios provided on cards with the limited edition Icarus Jetfighter pilot.
It was also an opportunity to test afain new faction rules Prodos released some weeks ago. Balance overall and remake of faction's gameplay. We've already tested it once during the second part of the campaign, with a few mistakes.
But some units of my Dark Legion army became far more interesting to field. So i decided to play an army almost only composed of new units i've never played before, and spare my opponent the presence of the dreaded Razides.
Previously, on Warzone: Roberto Feltordo, the Archangel, Icarus Jetfighter pilot for the Brotherhood, had crashed beyond ennemy lines on Mars. During the first act of the campaign, he was captured by the Dark Legion forces. Second act saw his Brotherhood brethren rescue him. Now to finish the campaign, the Brotherhood army must escort Roberto to a working Icarus landed nearby an ennemy base. If he succeed, he will be able to leave the place and give some shooting on the Legion before. My mission is to prevent that by killing him. Since we were a bit short on time we chose to not take a secondary objective, even if the main objective is extremely basic.
1 Sacred Warrior custom Warlord with 2 Guardia Oblati
2 x 5 Sacred Warriors
2 x 5 Troopers lead by an Inquisitor, Roberto joins one squad
1 x 3 Inquisitors
1 x 7 infiltrated Mortificators
Alakhaï the Cunning, Nepharite Warlord (named character)
2 x 5 Nécromutants (one squad is played with partially painted undead legionnaires to make it easier to recognize)
1 Necrobeast Rider
1 Praetorian Behemoth
1 x 2 Praetorian Stalkers with Scythe of Semaï HMG, held in reserve to use Rapid Deploy rules.
1 x 2 infiltrated Praetorian Stalkers with Reaper of Semaï
So i'm quite outnumbered here, but with several big guys. A good way to see what they have in stock.
Stalkers infiltrate nearby the plane Roberto must reach, forcing Mortificators to infiltrate far from it...
... And then redeploy on the other side of the plane, thanks to Alakhaï tactician abilities, letting them stay at good distance of the assassins but still close to the objective
Since the Legion must prevent Roberto from reaching the plane in order to kill him, Alakhaï immediately summoned a Dark Symetry power: Call of Corruption. Any miniature ending its activation at 3ps or less to the black base can be injured. Combined with the Strategy Card Strangulation of Algeroth which makes any mini using more than one Action Point rolling for armor, the Brotherhood will start by walking slowly and cautionnously.
In the mean time, Necromutants get in the ruins to have good line of sight on the plane, and even draw first blood by killing a Trooper. Stalkers are blessed with a Genetic Reconstruction, a Gear Card which improves their already great armor.
Hidden in the woods (lower right corner), Mortificators disappear in the Void, waiting for the best time to strike the ennemy to the heart.
Alakhaï takes position close to the Jetfighter, decided to slaughter anyone fool enough to come, et summons again the Call of Corruption. On the same time, the Behemoth receives a Dark Blessing, a Gear Card improving its psychic defenses, highly useful against the powerful Brotherhood Psychics, and unload his ammos on an Inquisitor.
But the Inquisitor endures the shooting without sufferins any injuries, and then he and his brethren proceed to the execution of a Stalker. The second Stalker engages the Sacred Warriors in an attempt to block the Brotherhood front line.
Counting on the Call of Corruption to kill several Sacred Warriors, the Necrobeast Rider charge on to them to start the killing job. Unfortunately, none of its attacks will manage to pierce their awesome defense.
Since the Necrobeast is well handled by the Sacred Warriors, the Mortificators get out of the Void and take good position to storm on the Legion.
Several Necromutants are shot down by the Brotherhood forces.
And suddenly, everything falls. Forgetting to protect Roberto, the Brotherhood forces are not ready for the attack of the Stalkers storming from another dimension. A young Trooper tries to protect the pilot but is swiftly killed, before Roberto himself get cut in two parts by the Scythe of Semaï HMG
The Brotherhood answers to the death of their pilot with a zealous fury. Stalkers responsible for Roberto's death are slaughtered by the Inquisitors right away.
And Sacred Warriors slay down the foolish Stalker who thought he could stop them alone.
On the other side of the battlefield, their brothers are tearing to pieces the Necrobeast Rider, losing one them to the Call of Corruption.
Although victory is his, Alakhaï must now try to survive to savour it. He engages Mortificators, but their fury seems to know no limits, and the assassins manage to dodge almost every attack, losing only one of them to the hand of the Nepharite.
Remaining Mortificators not charged by Alakhaï destroy almost every Necromutants on their way with their Blessed Frag Grenades. The Behemoth decides to get in the game. However, disappointed by its Decimator Handcannon, he chooses to reap off some part of the building to bury the assassins under, killing one of them.
Elite troopes of the Brotherhood are ready to claim vengeance upon Alakhaï the Cunning...
... But most end up smashed under a rain of rock! Reacting quicker than everyone, the Behemoth reap off two big chunks of building with his four arms and smashes a Guardia Oblati, two Troopers and hurt an Inquisitor with it.
Unfortunately, it is not enough to save Alakhaï. Although the Nepharite endures combine assaults of the ennemy Warlord and his bodyguard, he ends up with the Mortis sword of a Mortificator through his back. Once again, the Brotherhood assassins honor their reputation of ultimate predators.
The behemoth will also end up dead, attacked by the remaining Mortificators but mostly shot by every weapon the Brotherhood had. Their forces don't hesitate to kill the brave Mortificators by friendly fire, determined to kill the beast whatever the cost. Someone will surely pay for that later...
We decided to stop at this point. Most of the Dark Legion forces are dead, but i still won by the objectives thanks to Roberto's death.
The game itself was great. Obviously not thanks to the scenarios which is extremely basic (you may say plain stupid..), far too hard for one side and easy for the other (and it could have been easier if i played Razides, who can shoot from far away without allowing any cover). Yet it could have been harder if Plum had been more careful with Roberto. He forgot to stick him with enough allies to take shots for him, and neglicted Sentry actions. But let's be honest, having to shoot one poor guy to win is just foolish. That's why we kept the game going after his death, we never counted on him to make the game last ^^
Nevertheless, we were able to see new units in action. Alakhaï the Cunning, former stupid close combat too expensive machine, is now quite cool: affordable (220 pts), tough (good armor, 5 wounds, ignore first wound each turn), he also have fun skills and a Psychi power. Not invincible, as every Warzone characters, but a good surprise. I'll enjoy fielding him in the future, which is good news since the new miniature is really beautiful and so will join my collection.
Behemoth is also playable now with its price downrised to 220 pts, and he is very funny to play with. Yet i'm still not sure if he's worth its points. His shootings are far from being as dangerous as its cost would mean to you. He probably deserve a second test though, since his close combat abilities seem interesting too. Maybe a good use of both is a way to use him. We'll see.
However, close combat Stalkers were as disappointing as expected (see what i did here ? ^^ ). Shooting version with Rapid Deploy is extremely expensive, but at least put pressure on your opponent big time, and are outrageously effective against heavy and expensive vehicules. Yet their effectiveness depends highly on your cards, since their dreaded flamers are effective only against vehicules, unless you draw the good card to bring death to infantry. Long story short, i'm still not sure they are worth the points.
On the Brotherhood side, we mostly took pleasure seeing Mortificators in the heart of action. Since their grenades are highly boosted against Legion, they usually just bomb away. This time they draw their swords to take the head of a Nepharite, much more serious! The ending against Alakhaï really surprised me, it was a very epic and cool moment.
Inquisitors are still great. Tough, hard hitting and versatile as hell, they may be the nastier unit in the army in my opinion.
Sacred Warriors are still good with their impenetrable armor of 14, but they are not the death roller they were with their 2 wounds. Cost was reduced to reflect that, but it is not the same unit any more. I think it is better this way, since they are only humans and basic troop unit after all. Moreover, they still hit hard and are more resilient than most.
Question remains about Guardia Oblati. Great caracteristics and skills, but still we never see them doing anything in particular. Feels like it's a very complicated unit to play effectively.
With this renewal of the army rules, Warzone is an even better game than it was. I find it very satisfying as a SF game in 28 mm: not too many minis, but yet some, big things, little things, strong rules and great universe and background. Nothing to grow tired of at the moment.
ok so two new painting miniatures for today. Not my personal best but surely not my worst right ?
First things first, the Oldhammer Goblin limited edition. This miniature was kindly sculpted by Kevin Adams and casted by Bryan Ansell's factory to celebrate the Oldhammer Day. Thanks to JB (see Leadplague on the blog list on the right) who had the mission to give some to local oldhammerers, i earned the exquisite pleasure of receiving one to remember my very humble (yet extremely pleasant) involvement in the first French Oldhammer Day that took place at the beginning of Ocotober 2015.
It's been a bite more than a month now, so i had to paint it, just to show how thankful i am. Here it is:
I had no real idea about what to do with him so i tried the funny way, by having my Goblin trying to become some Clown Prince of Crime.
To be able to paint his hood in green (as a reminder of the green hair of the Joker), i had to put some other colour on his face. So i tried to make him have some white make-up over his green skin.
I must say it does not look as cool as i imagined. Mostly because i'm not very happy with the green of the clothes, otherwise i quite like his face.
A very nice miniature i was very happy to paint, and i'm very thankfull for being able to have one.
Now on to a miniature i have since quite some time but that's linked to some far more recent game: Warzone Resurrection
This miniature was made by Prodos Game as a limited event only product. By far not the best of their sculpt, but one must admit it respects fully the old original artwork that inspired its sculpt.
Very 90's right ? Well the miniature is too with its huge pants, but that's part of the fun about it. Now meet my Roberto Feltordo, Icarus pilot of the Brotherhood (oh and don't bother for the white goo you may see under the grass and flowers, it's the PVA glue, pictures were taken right after i finished :p)
Yeah i've put a bit too much dry pigments on the pants and base...
Funny thing was the little red lines on the sides. Those lines are useful gamewise to know where is the back and the front of the miniature. Yet it was the first time i made some (because it is damned ugly!), so i had some trouble putting those right ^^
Anyway, the great thing about this miniature is that it came with its full own campaign! Special missions to play with it as a crashed pilot that must be rescued or captured. Now that it is painted we're gonna play this campaign with my local Warzone friend. He plays Brotherhood and i play Dark Legion so it should be really cool.
And that's it for today ;)